Difficulty Level

The difficulty level in each game has several effects on how the game is played. Thier are five difficulties in all of the games. They are: The difficulty effects how much damage the player and enemies take, and also effects how much EXP and money the players gain.
 * Very Easy(Emerald Sword/Hero's Return)
 * Easy(Dark Dreams/Third installment)
 * Normal
 * Hard(Dark Dreams/Third Installment)
 * Heroic(Dark Dreams/Destiny's Return)Hero(Emerald Sword)
 * Legendary

Very Easy(Emerald Sword/Hero's Return)

 * Enemies deal 75% less damage than usual.
 * Players deal twice as much damage.
 * EXP is gained twice as much.
 * Money gained from battle is doubled.

Easy(Dark Dreams/Third Installment)

 * In Emerald Sword, enemies deal 50% less damage. In Dark Dreams and the Third installment, Enemies deal half as much damage than usual.
 * In Emerald Sword,' players deal 50% more damage to enemies. In Dark Dreams and the Third Installment, the players deal twice as much damage than usual.
 * In Emerald Sword, player gains 50% more EXP. In Dark Dreams and the Third Installment, the players gain twice as much EXP than usual.
 * In Emerald Sword, player obtains 50% more money than usual. In Dark Dreams and the Third Installment, players gain twice as much money than usual.

Normal

 * Enemies deal normal damage to players.
 * Players deal normal damage to enemies.
 * EXP is gained normally.
 * Money is gained normally.

Hard(Dark Dreams/Third Installment)

 * Enemies deal 40% more damage.
 * Player deals 20% less damage.
 * EXP is gained 20% less than usual.
 * Money is gained 20% less than usual.

Heroic(Dark Dreams/Third Installment)

 * Enemies deal 60% more damage than usual.
 * Player deals 35% less damage to enemies.
 * EXP is gained 35% less than usual.
 * Money is gained 35% less than usual.

Hero(Emerald Sword)

 * Enemies deal 50% more damage than usual.
 * Player deals 25% less damage to enemies.
 * EXP is gained 25% less than usual.
 * Money is gained 25% less than usual.

Legendary

 * Enemies deal twice as much damage than usual.
 * Player deals half as much damage to enemies.
 * EXP is gained by half as much.
 * Money is gained by half as much.

Trivia

 * Due to the number of Difficulty Levels somehow represents the difficulty levels from the Uncharted series, since that most of thier games have five diffculty levels. However, they are not givin the same name.
 * The "Hero" difficulty in the ZeldaKingdomHearts series, and is regulary called "Hard" difficulty in the Uncharted series.
 * The "Legendary" is the replacement for the "Crushing" difficulty from the Uncharted series, in the ZeldaKingdomHearts series.
 * Legendary also refers to the Legendary difficulty from the Halo series.
 * The difficulty levels were to be named the same difficulty levels from the original Kingdom Hearts series: Beginner, Standard, Proud, Critical, but weren't named because the ZeldaKingdomHearts series needed to have five difficulty levels instead of four.